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Naht
Filesystem ↔ Roblox Studio sync in Rust
naht.dev
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About
A Rust filesystem-sync tool for Roblox Studio: it keeps your code on disk and your Studio session in lockstep in both directions at once, and when both sides change the same script it does a real 3-way merge instead of silently overwriting your work. A from-scratch alternative to Rojo and Argon, built around their failure modes.
Features
- Bidirectional sync is the core design — a failed write pauses one path, never kills the session
- Real 3-way merge with a persisted base; unmergeable conflicts get git-style markers and freeze the path until resolved
- Last-sync state persisted to SQLite — restarts and reconnects re-diff safely instead of re-clobbering
- Convention over configuration; naht init --from-rojo migrates an existing project
- Unsyncable properties (CSG, terrain, MeshId…) are detected and reported, never silently dropped
- Localhost daemon + MessagePack protocol, CLI, Luau Studio plugin
- Animated Svelte documentation site; the Rust side is covered by tests